sounds from the dark north

Projects

Here's a little collection of some of the released and announced games I've worked on
  • Through the Woods

    SOUND DESIGN, MUSIC, IMPLEMENTATION

    Through the Woods is a third-person Norse horror adventure game set in a forest on the western shore of Norway, about a mother and her missing son. Through reactive narration, you play the mother’s re-telling of the events surrounding her son’s disappearance in a setting heavily influenced by Norse mythology and Norwegian folk tales.

    I worked on Through the Woods for around three years, and produced every aspect of the audio soundscape, from environment field recordings and dialogue to music and implementation.

    You can buy Through the Woods on Steam now

    Through the Woods
  • Vaesen

    SOUND DESIGN, IMPLEMENTATION

    Vaesen is a third person adventure game set in a beautiful and mysterious folklore forest in Sweden. The main character, a small gnome, will be forced to encounter various evil creatures during his journey. We focus a lot on storytelling and atmospheric environments and that will be the key features in Vaesen. You will face different bosses in different environments with different tasks. Sometimes you will need to defeat your enemy and sometimes you just need to survive.

    http://dimfroststudio.com/

    Vaesen
  • Mørkredd

    Morkredd

    A co-op puzzler where the darkness kills.

    Your goal is to ferry a large orb of glowing light through a pitch black world, where stepping into the darkness will instantly kill you. This includes stepping into the shadow of any of the other players, something that makes manoeuvring around a more fun and challenging exercise.

    http://www.hypergames.no/

    Mørkredd
  • Seas of Fortune

    SOUND DESIGN, IMPLEMENTATION

    Captain a ship in one of the most intense rich-rushes in history! Choose to be ether a Whaler or Merchant and when you set out from port, nothing but your wits stands between you and a watery grave. Seas of Fortune will immerse you in the cold hard truth about life at sea, but you’re not alone. Your crew stands with you in your battle for survival and riches. Keep morale up, supplies stocked and the ship in repair. There are riches to be had, and Legends to be found.

    https://www.indiedb.com/games/seasoffortune

    Seas of Fortune
  • Monsterminds

    Play the ultimate battle of boards against friends or fiends from all around the world!

    Set in a modern and vibrant graveyard nearby, the monsters are waiting for you to join their thrilling parties.

    If you enjoy playing board games, Words with Friends, online multiplayer games or the good ol’ Scrabble, watch out for the upcoming release of Monsterminds!

    http://www.monsterminds.info/

    Monsterminds
  • Mari’s Road Home

    Sound Design, Music, Implementation
    Mari’s Road Home is a colorful platform game inspired by Limbo. The game is set in a microunivers where the player follows the little ant Mari on her way home to her colony. As the sun sets, she feels panic breaking out while the dangers in the darkness threaten her. Follow her journey home through her world, called the “Small World”.

    Small World is a tiny, amazing place that humans never see. When you are small everything is big and not just the fear; but also the beauty. Experience a magical world and fight dangers while meeting friendly helpers. Help Mari safely on her way home.

    Mari’s Road Home
  • Monster VR – NRK

    I’ve been working in secret with Norwegian public broadcaster, NRK, on Monster VR to accompany the release of their new drama series, Monster. The game is developed by Corvid, a new indie studio I started with my friend Torstein to develop small games, passion projects and to do a little work for hire on the side of my other work at Antagonist and freelancing.

    The game is available now on iOS and Android.

    Monster VR – NRK
  • Deflector

    The table tennis balls are mad! Get out! Deflector is a frantic, challenging, 8-bit retro style, ball bouncing, arcade game full of sweet 80s music and explosions.

    Deflector comes with the complete project setup and all source code for you to poke around in. Paying for the game is optional. Any money I make on Deflector goes towards further development. You can see what I plan to work on in the stretch goals below.

    Download Deflector and pay what you want!

    Deflector
  • Loki’s Exile: A Norse Noir Adventure

    Loki’s Exile is a classic style, hand-drawn adventure game where the roaring 20’s and Scandinavian mythology collide!

    I have taken over every aspect of the audio of the game, from sound design and mixing/re-programming the music to organising and recording the dialogue. 

    Loki’s Exile releases mid-2018.

    Find out more here: http://www.norsenoir.com/

    Loki’s Exile: A Norse Noir Adventure
  • My Child: Lebensborn

    My Children: Lebensborn is a serious game that gives insight into the life of a child of war – a German youth – in Norway after World War Two. In this simulation game you are responsible for taking care of a Lebensborn child. The child needs to be fed, cared for, played with and protected from the outside world. It will prove a difficult and heart breaking task, for the game is based on actual events of the post-war period. How many children experienced being virtually fair game in their communities because they carried the genes to their German soldier fathers…

    I am currently in the middle of the sound design process for My Child: Lebensborn. I’m also taking care of the audio implementation for both sound design and music using Fabric and Unity.  

    You can find out more on the My Child: Lebensborn website

    My Child: Lebensborn
  • Poio

    SOUND DESIGN, MUSIC, AUDIO IMPLEMENTATION

    Readlings are fun characters your child will love to play with. Each Readling represents a vowel that can manipulate and transform words in many different ways.

    The game challenges your child to identify, compare, swap, and rethink letter sounds to solve word puzzles.

    Curiosity and creativity combined with dynamic challenges and recognition are the main motivators for reading. The game is designed to engage and spark your child’s intrinsic motivation to learn more.

    I did the sound design and music for Poio, helping bring the game to life while emphasizing and complimenting the game design.

    You can find out more about the game on the Poio Read website

    Poio is available to download on iOS and Android.

    https://www.youtube.com/watch?v=gX1VqF2QUiU

    Poio
  • Ohminus

    Ohminus is a single-player action game that we made for the 2015 Norwegian Championship in Gameplay. I wrote and recorded the music and was the sound designer

    Ohminus
Go Back

About Me

I've been making music since I was four years old!
I want to make your game come alive with sound and music

I am a sound designer and composer from jolly old England, currently based in Oslo, Norway, where I live with my partner and our son.

I've been making music since I was very young and started my first little studio in London in 2008. I became involved in the Norwegian indie game scene in early 2014.

I joined Antagonist, a small indie studio based in Oslo, as the composer, and soon added sound designer, writer and marketing and social media to my long list of tasks.

I am now the CEO as well and we recently released our first game, Through the Woods, to good reviews and happy fans! I've been doing freelance sound design since then as I love making game worlds come alive with audio.

  • Composer

    I produce believable, detailed and creative audio to make your game world come alive.

  • Sound Designer

    I have years of experience writing music in many styles for computer games, film and TV.

  • Recording Studio

    I have my own little professional recording studio in Oslo which I have been putting together for the last 15 years

  • I am a nice guy!

    I am very easy to get on with and work hard to make sure I operate within budgets and timescales.

Audio Samples

Here's a little selection of random music I have made over the years

Here is a picture of my face

... and also a few links to my social channels
Dan Wakefield and his Face
Dan Wakefield and his Face
Sound designer / Composer
This picture was taken on the Golden Gate Bridge, you know!

Here is a bit of writing that appears when you hover over this picture of my face.

Equipment

I've chosen, perhaps unwisely, to have my website all on one page, so I'll just list my favourite bits here
Microphones

Neumann U87 AI
Sennheiser MKH 8040
Audio Technica AT 40-40
Shure SM58
Shure SM57

Hardware

My Ears! Most important
RME Fireface UFX Audio Interface
Focusrite Voicemaster Platinum Pro
sE Reflexion Filter

Monitoring

Munro Egg 150 System
KRK Rokit RP8 G2 Monitors
Beyer Dynamic DT 100 Studio Headphones
KRK KNS 6400 Studio Headphones

Software

Nuendo 8
Almost everything by Waves and Fabfilter
Lots of Spitfire Audio sample libraries
Omnisphere
Altiverb 7
Massive amounts more

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Get in touch

I'm often in the studio, so mail is the best way to contact me